VectorPlot

The Network | Graphics Output | VectorPlot command adds a VectorPlot module.

 

The VectorPlot module displays vectors on a three-dimensional lattice or point set. Care should be used with this visualization technique, as it is easy to add too many vectors and clutter up the display, making it difficult to discern patterns. This module uses the first three components of an input lattice. If the lattice has fewer components, those components are treated as zero values. Arrows are drawn with the base at the node location. It is often useful to combine this module with another module such as StreamLines.

 

Inputs

Lattice and point data are input types for the VectorPlot module.

 

Outputs

The VectorPlot module creates an output geometry. It may be connected to the Graphics Output Modules. An Info Module may also be connected to the output node.


The VectorPlot module output can be
enhanced when used in conjunction
with the StreamLines module.

 

Properties

The VectorPlot module properties are described below.


Select the VectorPlot module in the Network Manager
to display its properties in the Property Manager.

 

The VectorPlot module contains the following tabs in the Property Manager:

General

Legend

General Options


Properties
Customize the VectorPlot properties.

Input

The Input data property shows the source data to which the module is connected. This option cannot be changed in the Property Manager, but can be changed in the Network Manager by changing the module input.

 

The Input scalar data property shows the source scalar data to which the module is connected. This option cannot be changed in the Property Manager, but can be changed in the Network Manager by changing the module input.

 

Orientation

The Orientation property allows the vectors to be constrained to a plane in one of the three cardinal directions. Available options are XY plane, XZ plane, YZ plane, or All. All displays vectors from the entire three-dimensional lattice. To change the orientation, click on the existing option and select the desired direction from the list.

 

Frequency

The Frequency option indicates the sampling frequency along each dimension for lattices, or for the entire data sequence for point sets. For example, if the frequency is 4, then every fourth vector is displayed. Value should be between 1 and the number of nodes in each direction in the lattice. The larger the value, the less vectors are displayed in the Viewer window. To change the value, highlight the existing value and type a new value or click and drag the to increase or decrease the value.

 

Vector Style

Choose a Vector style to determine the symbol style used to represent each vector. Choices include Line, Arrow 2, Arrow 4, Arrow cross, Arrow solid, and Fade. To change the vector style, click on the existing vector style name and select the desired option from the list.

 

The Line style creates a line with no arrowhead. The line color for each line is the same and is based on the lattice component value at that location. The Arrow 2, Arrow 4, Arrow cross, and Arrow solid creates a line with an arrowhead. The color of the line is the same and is based on the lattice component value at that location. The Arrow 2 has 2 lines creating the arrowhead. The Arrow 4 has four lines creating the arrowhead. The Arrow cross has four 3D lines creating the arrowhead. The Arrow solid creates a square pyramid for the arrowhead.

 

The Fade style creates a line with no arrowhead. The color of the line fades from the specified color or colormap to black.

 

Scale Method

Choose the method used to scale the vector symbols. There are three ways to scale vectors between the minimum and maximum data values: linearly, logarithmically, or by square root. Linear scaling provides a better visual representation of symbols that, for the most part, are scaled in one dimension (such as arrows with varying shaft length). When scaling the arrows in two dimensions (symbol width and shaft length), Square root or Logarithmic scaling displays the arrows more effectively. This is because the symbol size is perceived by the human eye as having an enclosed area, and area is a distance-squared function. To change the scaling method, click on the existing option and select the desired option from the list.

 

Min Scale

The Min scale is the smallest size allowed for vectors. The smallest component value is mapped to the Min scale value. To change the Min scale, highlight the existing value and type the desired value or click and drag the to the desired value. Values can be between zero (no visible vector) and 5. The larger the number, the larger the vectors that are displayed.

 

Max Scale

The Max scale is the largest size allowed for vector. The largest component value is mapped to the Max scale value. To change the Max scale, highlight the existing value and type the desired value or click and drag the to the desired value. Values can be between zero (no visible vector) and 5. The larger the number, the larger the vectors that are displayed.

 

Arrow Scale

The Arrow scale option sets the scale factor for the arrowhead portion of the vector symbol. To change the size of the arrowheads, highlight the existing value and type the desired value or click and drag the to increase or decrease the arrowhead size. Values can be between zero (no arrowhead) and 5. The larger the value, the larger the arrowhead. The Arrow scale option is not available when the Vector style is set to Line or Fade.

 

Base Symbol Size

The Base symbol size (points) sets the radius of the symbol located at the starting point of the vector. This value is in points and ranges from zero (no symbol) to 48 points. To change the base symbol size, highlight the existing value and type a new value or click and drag the to increase or decrease the size. Symbol color matches the vector color.

 

Line Width

The Line width (points) sets the width of the line to use for the vectors. This value is in points and ranges from zero to four points. To change the thickness of the vector lines, highlight the existing value and type a new value or click and drag the to increase or decrease the value.

 

Reverse Orientation

Check the box next to the Reverse orientation command to reverse the orientation of the vectors. The symbol location does not change, but the vector goes in the opposite direction.

 

Color Method

Choose the method used to calculate a color for the vectors. Available options are Fixed, Magnitude, and Scalar. To change the color method, click on the existing option and select the desired option from the list.

 

The Fixed color method sets all of the vectors to the same color. When the Color method is Fixed, the Color option becomes available.

 

The Magnitude color method sets the color of each vector based on the lattice component value at the vector starting location. When the Color method is set to Magnitude, the Colormap option becomes available.

 

The Scalar color method requires a second lattice to be connected to the VectorPlot module. When the Color method is set to Scalar, the Colormap and Color component options becomes available. For each vector, the corresponding scalar value is extracted from the connected lattice and is used to look up the color from the Colormap. The same lattice can be specified for both the primary input and the scalar data. To connect a second lattice to the VectorPlot, import the lattice. Once the lattice appears, drag a connection from the lattice to the VectorPlot. Select the Connect Scalar Lattice option in the window that appears.

 

Color

The Color is the color of the vector. To change the color, click on the existing color and select the desired color from the list. Alternatively, click the Other box to open the Colors dialog, where you can set custom colors.

 

Colormap

The Colormap property maps the vector magnitude to color. Click the color bar next to Colormap to display the default color combinations. Click the button to launch the Colormap Editor dialog.

 

Color Component

The Color component is the component from the Scalar Lattice to use for interpolating colors. The specified component is then used with the Colormap to determine the vector colors. To change the component, highlight the existing value and type a new value or click the to increase or decrease the component number.

 

 

See Also

Legend

StreamLines

Connecting Modules

Introduction to Modules